Today, the topic is going to be about one of Nintendo’s only add-ons to ever release on any of their systems. The Nintendo 64 Disk Drive, or 64DD for short, was an attempt to increase the storage space of the Nintendo 64’s cartridges. However, it was a complete failure in its implementation.
When the Playstation released in 1995, its CD based format took the gaming industry by storm. Although there were CD based consoles before, the extra space was usually used for videos and cutscenes as the games themselves tended to take up very little space. The PlayStation, with its 32-bit graphics, introduced a way to use the extra space of the CD to create gaming experiences with better graphics. Contrarily, the Nintendo 64 could hold far less data. Developers saw this, and quickly started switching from Nintendo to Sony.
Nintendo wanted to up its storage space to stop developers from switching to Sony. In 1995, Their answer was revealed to be the Nintendo 64 Disk Drive. The new system latched underneath the existing Nintendo 64, and could now hold 64 MB of extra data in its cartridges. The system also included an online service titled RANDNet, that allowed users a host of online features that are taken for granted today. These included online competitive play, beta testing, surfing the Internet, exchanging messages, and more. Such features were important to the Japanese market, where the Internet had not yet become widespread. The system promised great software releases as well, including Mario 64 2, Zelda 64, Mother 3, Pokemon Stadium, and many more.
Yet, years passed, and soon gamers began to wonder why games that were planned for the disk drive ended up being normal cartridge releases for the Nintendo 64. Almost four years after the original announcement, the 64DD was actually released in Japan as a mail-order subscription. Boasting only a few significant standalone titles such as Mario Artist and Doshin the Giant, its niche market was geared toward its online features. Only 15,000 systems were ever released in Japan, and these lackluster sales prevented it from reaching any international market.
The question remains whether the 64DD would have sold well if it was released on time. Due to many of the Nintendo 64’s big name hits such as Paper Mario, Zelda:Ocarina of Time, and Donkey Kong 64 all being planned games for the system, it would have at least gained the hardcore Nintendo audience. It also may have kept some of the third-party developers from switching strictly to Sony, as the 64DD’s cartridges held more space than the traditional ones. If people were willing to subscribe to the online service, it could have definitely caught on.
In short, the Nintendo 64DD is one of the most undersold console add-ons ever released, and I hope you enjoyed learning why today.